0 comments Saturday, 12 December 2009

Been working at my new job for a week now. It's new shit, interesting
stuff, learning a bunch of new skills and science.

We're talking pharmacology here so it's a bit left of my core
molecular biology background, but it's not a million miles away.
Basically I know biologically what's happening on the plate but when
it comes to making that plate and analysing the data after the assay
I'm a bit clueless. Well, after a week I'm less clueless, they need me
to be up to speed by mid-January so they're putting me through my
paces quick smart, which, to be honest I'm very happy with. So much of
this is new to me the sooner I'm brought up to speed the better.

I'm looking forward to learning as much as I can here, so far everyone
has been awesome, and the site, although slightly inconvenient for
travel is well equipped and quite nice.

For the first time in a long time I'm looking forward to Monday
instead of dreading it.

freedoms_stain, employed, and as ever, out.

--
Sent from my mobile device

0 comments Tuesday, 8 December 2009

I don't think I've talked about books since I mentioned David Gemmell's excellent Troy series earlier this year, well, I'm gonna now. David Gemmell is very relevant here actually as it was the immense enjoyment I garnered from his Troy series that led me to Simon Scarrow. After reading Troy I decided I quite liked this historical fiction malarkey and would like to try some more. I looked at the back of quite a few different books by different authors covering a variety of different time periods and historical characters, Ramses in ancient Egypt, Genghis Khan in Mongolia, The French Revolution, various periods of Roman history... History is vast so there's a lot of choice there.

Ultimately I went with Rome. Simon Scarrow's Eagle series follows the adventures and misadventures of two soldiers in the Roman legions, Lucius Cornelius Macro and Quintus Lucinius Cato. At the beginning of the series Macro is the recently appointed Centurion of the 6th Century of the Fourth Cohort of the 2nd legion, Cato is a former slave who has been freed by Emperor Claudius Caesar as a favour to his father who was also a slave made free, on the condition that Cato join the Legions. As an additional "favour" Claudius orders Cato raised to the rank of Centurion upon his arrival to the 2nd legion. The Legions Legate, Titus Flavius Vespasianus (Vespasian), unwilling to promote a raw recruit to a post normally reserved for the most battle-hardened of Legionnaires who have proved their worth and bravery through years of hard and outstanding service instead compromises and makes Cato Optio (2nd in command after the Centurion) of Macro's century.

Thus are Macro and Cato thrust together, victims of circumstance, Cato has not only to adjust from the lavish lifestyle he led as a well treated Palace slave to that of a lowly soldier, learn to master the roles of both soldier and Optio simultaneously, he must also endure the resentment of his comrades for the nepotism placed upon him that meant one of their number missed out on a promotion they had actually earned. 

Despite the unfortunate beginnings to their relationship Macro and Cato develop a mutual respect and camaraderie that goes beyond mere superior and subordinate or even soldierly bonding and resembles something more of a brotherhood. This relationship begins to unfold early in the first book when Cato is instrumental in saving Macro's life when German natives spring a trap on a small force of Romans of the 4th Cohort forcing them to hold a small enemy town against enormous odds while waiting for backup. It later transpires that Macro is illiterate - literacy being essential to the Centurions role due to the large amount of paperwork on which the Roman army maintained it's order, and had been passing over his paper duties to the Century's clerk until that point. Cato's background as a Palace slave had left him with a good education and he consents to teach Macro to read and write in secret so that Macro may retain his position.   

The story begins in Germany where the 2nd Legion are stationed and where Cato joins the legion. Before long the Legion receives new orders: march to Gaul (France) where they will join three other legions and undertake an invasion on Britain under the leadership of General Plautius. This begins an arc which chronicles the involvement of the 2nd legion under Vespasian during the invasion of Britain. The story is largely told from the perspective of Macro and Cato - primarily Cato - at the front lines of the action, but there are other major and minor characters the story flips between. Perhaps the most important of these is Vespasian himself. This offers the reader an interesting insight to the lives of the common soldiery and also the life of a Legate.

Vespasian's predicament gets very interesting as he juggles his responsibilities to his men and his responsibilities to the Empire while simultaneously balancing awkward internal political situations that threaten his position and even his family. There is enough going on with Vespasian alone to merit a novel or two, it is therefore "gravy" that his story is covered somewhat in-depth in addition to Macro and Cato.

Of course Vespasians story isn't quite told in isolation and his story and that of Macro and Cato are inseparably intertwined as it is Vespasian's decisions that put Macro and Cato through their trials and tribulations.

This series is of course a work of fiction, the general setting and sequence of events matches the history quite well, but the detail is fiction, Vespasian is a genuine historical figure, but Macro and Cato are not and many of the sub-plots they become embroiled in simply did not happen (the abduction of General Plautius' wife and children for example). I've only read the first 3 (of 9) books in the series so far, and there's a lot to cover in there, I don't want to ruin the story for anyone, so I'll just leave you with a taster of what to expect: Assassination plots, hunts for treasure lost Roman treasure abandoned in Britain by Julius Caesar, political back-stabbing, kidnapping, young love and tragedy, desperate battles fought against poor odds, a young Boudica, confrontations with Druids.

Due to the way that the story is told it's a very compelling read, I find myself reading on and on when I pick one of the books up, and cursing the end of a train or bus journey that means I have to stop. If you like action/adventure type books then this is definitely a series you should look at, or, even, if you 're looking for Christmas inspiration there are way worse gifts than the first book or two from this series.

Simon Scarrow has written a lot of books over the last 10 years, 9 of the Eagle series and a further 3 (of a planned 4) of a series covering the lives of Napoleon Bonaparte and his rival Arthur Wellesley, Duke of Wellington - those books I'll take about later.

That's it from me

freedoms_stain, Under the Eagle, out.

0 comments

I haven’t really played guitar seriously in a while, and I was thinking just last night that I should pick up the old six string and re-familiarise myself with the old girl.

I was planning on working my way through one of Pearl Jam’s new (and excellent) songs The Fixer (I was planning on embedding the video there but the cunts at universal have ‘requested’ that the function be disabled on YouTube).

So of course I only went and slammed my finger in a shitter cubicle door at work today.

There’s a phrase for this – FML.

freedoms_stain, FML, out.

0 comments Wednesday, 25 November 2009

The Internet is Googles business, it started life as a web page indexer and search engine and has since expanded into dozens of other services in the web domain including email, personal organisation, video, instant messaging, VoIP, Office applications, picture hosting, blog hosting, web page construction, book scanning and a shit load more.

We're talking about a load of services hosted 'in the cloud' on Google servers and accessed via a web browser. This takes the imperative off the ability of the users computer to execute processes and places it on the Internet browsers ability to handle web-based programming languages and standards. Such reliance on 3rd party software vendors effectively ties the potential of Googles services to that of the browser running them.

Perhaps then it should be of little surprise that Google have joined in the infamous 'browser wars' with a product of their own dubbed Google Chrome. Introducing their own browser to the fray allows Google to ensure that the browser is optimised for their services thereby producing the best experience for their users for those services.

Technologically Chrome has a lot going on under the hood. Chrome is an Open Source project that brings together a multitude of open source components both Google developed (Chromium) and 3rd party developed (including Apple and Mozilla). For most of us the precise goings on are unimportant, what’s important is how Chrome impacts our day-to-day web use and how it compares to other browsers.

The measure of a browser essentially comes down to four basic elements: Speed, Security, Stability and Usability.

Speed

Chrome is the fastest browser currently available and every milestone update to the program increases its speed. For example, when Google Chrome initially hit the market it was the fastest browser available, version 4, currently in development, is said to be 400% faster than that – so that's pretty fast. In terms of usability the speed difference between Chrome and something like Firefox is barely perceptible, but between Chrome and Opera is very noticeable indeed.

The speed of Internet browsing comes down to two major bottlenecks, the speed/quality of your connection and the ability of your browser to render the page. With the advent of JavaScript as the web programmers language of choice the quality of the browsers JavaScript engine has become paramount to Browser speed. Chrome has pretty much maintained a consistent lead in this regard since its initial release.

Bottom line on speed is that across the same good quality connection Chrome will load pages faster.

Security

Security in Chrome comes in two flavours, one is a standard blacklist that warns of known malicious sites, the other is to allocate tabs into their own processes. This is quite a complex system that is supposed to prevent malware installing or from tabs interacting with each other unduly. No browser is airtight on the security front and vulnerabilities are constantly identified and fixed, but Chrome certainly performs better than most in this regard. A Chrome user can feel more confident their browsing is protected than an Internet Explorer user.

Stability

The stability of Chrome owes much to the same process architecture that contributes to its security. As each tab is in effect its own process if something goes tits up in one tab it only affects that tab and not the entire browser. The downside to this behaviour is that Chrome may take up more memory tab-for-tab than other browsers. This may concern people on older systems with limited RAM and running a busy Chrome browser may impact the multi-tasking of the rest of the system, however modern systems typically come with 2-4GB of RAM which should leave plenty of overhead even when running a dozen tabs or more.

Usability

On the usability stakes Google have run with the “simpler is better” philosophy. They’ve put a lot of effort in to minimising the interface while maximising the feature set.

The interface - is the most simple of any of the other browsers out there right now. By default there are only three bars on the screen at any one time, the tab bar, the address bar and an optional Bookmarks bar which you can pop in and out with ctrl+B – effectively allowing you only two bars on the interface. There is a status bar at the bottom left of the screen, but this only appears during page loads or when you hover over a link thus further increasing the screens retail space during general browsing. The amount of screen space is further enhanced by having the tab bar placed on top of the address/tool bar and placing it tight against what we historically call the title bar (contains the close/max/min buttons and tells you what the program is), if I compare this with other browsers the amount of space between the title bar and the closest functional part of the interface is larger. But even better than that, when the Chrome pane is maximised the tabs actually sit on top of the title bar thus the interface only takes up one bar of space rather than 2 – note that I say maximised and not full screen mode, when full screened chrome removes all UI elements except scroll bars.

Aside from the space they take up the the bars are very spartan affairs, the only browser controls are back/forward, a combined reload/stop and a home button, you have an address box (with built-in bookmarker, naturally) while all the functions normally provided by the entire menu bar are reduced right down to two drop down menus accessed from the extreme right of the address bar.

The ultimate effect is a very clean looking browser with an absolute maximum of actual browsing area, which is a great concept to have.

Although Chrome bears an exceedingly simple interface this hasn’t come at the cost of usability. In fact over the last few days of use I have found Chrome to be incredibly usable. A lot of that comes down to the sheer speed and stability of the program, but it also comes down to the fact that everything works so well.

Extensibility - Many users, particularly Firefox users who have come to rely on the myriad of add-ons available for that platform may view Chrome with some scepticism, “sure it’s fast, but can it jump through hoops too?” Well the answer is yes, it can, but right now the number of hoops is quite small. Chrome has Extension capabilities, but for now they’re very much still in development and you’ll need to be using the very latest developer preview builds of Chrome ver 4 to find any worth while. Additionally Google haven’t opened up their Extensions website to the general public yet, only extension developers are permitted access to upload their extensions at present. Presumably it’ll go live prior to the Stable release of Chrome 4. In the mean time there are 3rd party sites offering Extensions for download.

The concept of Extensions in the future is great, but the reality for now is that most of them are lacking in capability compared to their Firefox cousins and not all (hardly any in all probability) of your FF add-ons will have a Chrome counterpart just yet. Extensions in Chrome are in their infancy, and Google themselves need to work on improving their Extension engine (as indicated by this blog post from the Xmarks people), but it’s all a step in the right direction.

So far I’ve found a mere handful of extensions worth using. Mouse Gestures is a must for any browser in my opinion, and there is a Chrome extension that adds this functionality. I find it a bit less tight than the native gestures function in Opera or the FireFox add-ons I’ve used, but it’s usable and as an early build it’s pretty decent. The only negative side is that it doesn’t work on non-http tabs, therefore it can’t be used to generate a new tab on the extensions tab for example.

Chrome has a version of AdBlock+, although it doesn’t work quite like the FF version. Rather than ubiquitously block all ads users are required to block individual elements. Confusingly there is still the subscription dialogue, it just doesn’t appear to do anything. Presumably it’s a work in progress and full functionality will be introduced later – but right now AdBlock+ for Chrome is a bit useless.

One extension I feel works very well in Chrome is FlashBlock. It’s roughly equivalent to NoScript, but makes it easier to identify blocked elements on the page although it doesn’t appear to have any way to remember which elements shouldn’t be blocked in future. Again, another work in progress.

The only other extensions I have worthy of note are related to Google Reader, one adds an icon in the address bar that allows you to add feeds detected on the page to Google Reader while the other notifies you how many unread feeds you have.

Final Thoughts

Chrome is a very impressive browser, certainly a worthy alternative to most of the other browsers on the market. Ultimately whether this suits you or not will depend on your tastes, I would definitely recommend taking this for a test run at the very least.

Even if Chrome doesn’t suit you now it may be worth keeping an eye on, in a years time the Extension framework should be mature enough to rival FireFox.

freedoms_stain, browsing faster than you do, out.

0 comments Saturday, 21 November 2009

Now that I've got a few hours of Dragon Age Origins under my belt I feel reasonably well placed to pass some comment on it, so here we go!
 
Character Creator
 
Bioware took the prudent step of releasing a Character Creator tool prior to the full release of the game, this lets you (unsurprisingly) create a character! It's a nifty thing that gives you the opportunity to jump right into the game once you've got it rather than pissing around with the creation process first - which can take a while if like me you like to piss around with these sorts of things.
 
The character creator also gives you a gander at the skill trees for the various classes, so if you're the sort who likes to plan this sort of shit out in advance this is a good place to start for a prospective DAO player.
 
The choices aren't complicated, sex, race (Human, Elf, Dwarf), class (Warrior, Mage, Rogue base classes, these can be altered to specialised versions as you progress) and Origin. The Origins available to you will depend on your race and/or class, there are six possible origins in total and the Origin you choose will determine the starting point of the game and how other characters in the world will react to you - for example there is a bit of racial tension between Men and the Dalish Elves. The six different origin stories give the game a potential replay value of 6x. That's a lot of RPGing.
 
After that it's a fairly standard build-a-face and assign a few stat points affair. Unfortunately the only part of your appearance you can customise is the head, so if you were planning on a mega-boobied warrior vixen then you're going to have to abandon that plan as all boobies are one size only.
 
My first playthrough character is Tessa, a Dalish Elf. Tessa is (roughly) modelled after my Fallout3 character who is also called Tessa, is a chick and has red hair. I'm actually kinda warming to the idea of creating a version of Tessa for every game I have to create a charater for. Anyhoo she looks like this:
 

 
That image is a bit shit actually. I think I'll upload another one later with better colour, maybe add some of my other creations too.
 
This Tessa was originally a human female, but I decided to go with the Dalish Elf because I thought the Elf race bonuses suited a Rogue better.
 
Controls
 
One thing I'll say about the controls is this: There are a lot of them. In actual fact you could get by with using the mouse and the spacebar alone, but you will spend more time clicking things than actually playing if you don't get to grips with at least some of the keyboard controls.
 
The array of controls is actually rather dizzying and there aren't actually enough buttons on the gaming side of my Merc-Stealth gaming keyboard to map everything on there. After a few hours of playing I've figured out which things I need close to hand (or finger) most often and which things I can live with using the mouse for so I've been able to customise a bit. There's a Mass Effect profile in the Z-Engine, so hopefully a DAO one will turn up that might work better than my cobbled together version.
 
Bottom line, there are a lot of controls, but if you're in to RPGs this will be nothing new to you and you'll either adapt to them or adapt them to you.
 
This game is out on consoles, I honestly cannot see how it's going to work...
 
Story
 
With the six different origins the story starts and plays out a bit differently for each. The central storyline is that there is a "Blight" going on - a resurgence of creatures known as "Darkspawn" who come from underground and like to get their kill on on the surface at periodic intervals. There is a caste called "The Gray Wardens" whose call and duty it is to combat The Blight. Whatever origin story you follow your character will end up joining the Gray Wardens and fight against The Blight.
 
To say any more would introduce spoilers so I'll leave it at that. Suffice it to say that there is enough plot-twist and intrigue in the first few hours to keep you playing.
 
Graphics/Style
 
The game has been in production for a good long while, therefore it might not stand up graphically to other games that began development more recently or on newer technology, but the game still looks fairly decent. It's certainly not ugly.
 
The style is very medieval Europe - I love it. How DAO looks is to me how sword and sorcery RPGs should look. The characters are clad in suitable armour, the weapons are believable (for the most part), the castles are suitably grand while remaining within the realms of architectural possibility and the dung encrusted hovels of the commoners really look like they probably smell like pig shit. Awesome! The characters themselves are of realistic proportion, the musclebound Gray Warden Alastair resembles an Athelete than belongs on a Football team rather than some sort of gym-dwelling muscle sack that is typical of the genre, and so far there has not been a single female character with a bust that suggests back strain.
 
Where the game excels (to me) is in faces, which are animated pretty well. Where it fails is hair, which often looks like more thready than hairy. One of the worst aspects of the hair are braids which appear so rigid they could have sticks embedded in them.
 
The game also kind of fails at movement. Nothing looks very natural and it's tempting to believe every character in the game has suffered recent painful anal trauma. This isn't really a fair criticism though as the majority of games still can't seem to get the movement of living things down, although there have been some games in the last few years that have made decent inroads on that front - Ass Creed springs to mind.
 
Combat
 
The system employed here is quite strange to me. It's sort of a mix between RTS and Turn-based combat. When an enemy or enemies is/are encountered your character(s) will automatically engage based on the combat rules laid out for them in their individual Tactics manual - if that sounds strange then the Gambit system in FFXII is comparable. However the player can intervene at any time and direct their charaters to move, heal or use specific skills or attacks. One of the things I'm finding hardest to get used to is the fact that I can pause the action (that's the action, not the game) to analyse the situation and direct things in a more appropriate manner.
 
Another thing that I might not quite be getting is the tactical aspect. In most situations so far the appropriate tactic has been a matter of targetting one enemy at a time, letting my entire party lay in to them until they're dead and moving on to the next one aaaaand repeat. But I've also noticed that this approach becomes less and less effective as the level and number of enemies increases. There was one part early on where I could see a number of enemies round a corner, I moved my guys into a room with one entrance, sent one archer out to attract their attention then retreated back into the room. The bad guys could only come at me one at a time so I beat them easily whereas 4 vs 9 out in the open I'd probably have gotten bummed.
 
Later in the same level you have to fight an Ogre. I attempted the swarm approach and I had my ass handed to me - the Ogre is extremely powerful and has an attack that will knock over and damage everything around it. I retried the fight, but this time the first thing I did was pause the action and send each of my characters to a different place on the circumference of the room and equipped ranged weapons. The Ogres knock-over attack was rendered useless, and because all my guys were spread out he had to pick one to attack. When he moved to attack one of my characters I simply had that character run away while the other 3 pummeled him with arrows and magic attacks. It was over in about a minute.
 
Just last night I did a quest looking for a missing person (presumed dead), upon discovering the body you get swarmed by a pack of 12 wolves, I tried various tactics but nothing seemed to work, 12 wolves just proved to be too much for my fledgling party to handle (all characters either lvl 6 or 7). On my final attempt I tried bidding a retreat towards a nearby villiage in the hopes that I could somehow channel the wolves into a narrow region where their numbers wouldn't count for as much or that the Templars in the villiage would join in the fight. Neither of those things happened, but fortunately only 6 of the wolves followed me towards the villiage, this number proved easier to handle, I took them out then proceeded back to the body and dispatched the remaining 6.
 
So you see how thinking about the opponent and the surroundings can hand you the battle much quicker than rushing in and attempting a brute force attack.
 
This is rather a new way of thinking to me and I'm still trying to get used to it, but it is intriguing and I hope to master it.
 
The Tactics system is, as I mentioned before, roughly analogous to the Gambit system in FFXII. Like the Gambit system you can set up a range of rules that govern how your character will react in certain situations, and just like the Gambit system the number of rules you can assign is dependent on the progress/level of the individual characters. Where I feel the Tactics system might edge out the Gambit system is that Dragon Age gives you a complete set of rule components to work with from the very beginning whereas the Gambit system is limited to begin with and is expanded by finding additional components throughout the game. Although just like FFXII you will start with only a limited number of tactic slots and earn more as you progress through the game. This is a wee bit of a pain in the arse as it limits the effectiveness of the system early in the game.
 
I'm still feeling my way through the Tactics, there are still some occassions when one or more of my characters will kill their target then just stand there doing nothing while the rest of the party are still engaged - so obviously my current rule sets aren't quite up to scratch. I'll keep working with it though, I think there's light at the end of this particular tunnel.
 
Building A Party
 
This is most definitely a party based RPG, there'll be no Elder Scrolls style one-man dungeon busting Super-Warrior efforts here, the key to success is building an effective party and executing strategies that play to that partys strength. You can take control of up to four characters at once, although your entourage might actually comprise of many more characters that you can pick'n'mix into and out of your main party.
 
At present I have access to six different characters, Tessa (a Rogue), two warriors (one a Templar specialisation), a Mage (War Mage I think - not sure without checking), another Rogue with Bard specialisation and a Dog (named Dogmeat by me after the Fallout dog). I've got a lot of offensive capability here, which is great, but the party lacks anyone with healing abilities which means I've been plowing through healing items like a hot knife through warm butter. This is almost entirely down to my Templar Warrior who takes the majority of damage in most situations since most of his talents lie in melee fighting and he usually ends up in the centre of a mass of enemies while the others harass from afar as much as possible - enemies tend to ignore the Dog in favour of the Templar for some reason.
 
At this point in time choosing who to use is a difficult decision, The Bard and 2nd Warrior are my newest additions, so I want to give them a go, but at the same time I'm not that keen on having two Rogues in one party, even if one is a Bard. I'll try out the current formation for a bit (Rogue, War Mage, Bard, Warrior) and see how it goes. What I really really want right now is a healer Mage who can stand behind Tessa and cast supporting magic/heals while she harasses with her bow (switching to melee if directly engaged) and the remaining two get in on the Melee stuff. Without a healer I'm going to have to spend a small fortune on healing items and a lot of time on the herbalism screen making stuff.
 
Complaints
 
There's nothing majorly wrong with this game, but there are a couple of niggles for me - if anything I've mentioned has a solution I missed I'd really welcome some comments on it.
 
Camera - The PC version of Dragon Age allows you to adjust the camera from various distances of behind-character third person and "tactical" overhead views. My main issue is with the tactical view, it's nice to get a birdseye view of the action, but the bird isn't high enough! A common situation is to engage a party of enemies who will leave a number of archers at the fringes of the battle while their melee attackers rush in for a skirmish, I will also tend to leave at least one character on the fringes firing with either magic or bow in support of my own skirmishers. This makes the entire field of battle somewhat larger than the total area shown in the tactical view and can result in a frustrating amount of camera panning and unnecessary pauses of action just to survey the overall progression of the battle. I shall endeavour to find out if it's possible to adjust the height of the tactical camera next time I play, but it hasn't seemed possible up to now.
 
Item Weight - as with most RPGs the amount of stuff you can carry is limited (you can still carry more than it's physically possible for any one human to carry, but the extent of your superhuman strength and neverending invisible rucksack are limited). The inventory system however does not appear to allude to the weight of individual items - which appears to be 1 whether we're talking a dagger, a full suit of armour, a set of gloves or a giant greatsword additionally not everything appears to have a weight at all, which confuses matters more. I think it'd be better if light stuff weighed little and heavy stuff weighed more.
 
Equipping/Buying item comparisons - When you look to buy a specific item the properties of that item and your currently equipped item pop-up so you can compare them, however it only does this for a selected character and in the case of weapons for their equipped weapon set only (you can quick-change between two weapon sets in world). It would be prefferable if it was easier to compare items and both weapon sets of all party members simultaneously. The shop screen only takes up a small portion of the available screen retail space, they could easily have included a pane that displays items and both weapon sets for each party member and had some sort of graphical indication over whether the prospective item has better or worse stats than the equipped gear.
 
Difficulty - As a 'seasoned' gamer I look at any difficulty level below medium witrh a certain amount of disdain - play on Easy? No chance! So I'm playing DAO on medium, and it's hard! It's not unusual for me to get trounced at the first time of asking in any particular encounter. I get the feeling things will improve after I have a mage that can heal, but right now this shit be HARD! I hate to admit it, but I am actually slightly tempted to switch to easy :(
 
Final Thoughts
 
I am enjoying DAO thus far. It's certainly challenging and the story is compelling. I got my copy free courtesy of VG247 and EA, but if I hadn't I'd probably be willing to part with cash for it.
 
If you're not a fan of RPGs in general then you'll probably hate this, so stay away, I also hear that the Xbox 360 version is fucking awful, so if you're going to get this it looks like it's PC or bust.
 
I've been freedoms_stain, out.